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The China Audiovisual and Digital Publishing Association released the “China Game Industry Report from January to June 2026” in Shanghai on the 30th. The report shows that in the first half of the year, the actual sales revenue of the domestic game market reached 18.45 billion yuan, up 12.17% year on year; the number of game users was 684 million, up 0.82% year on year. Zhang Yijun, the first vice chairman of the China Audiovisual and Digital Publishing Association and chairman of the Game Industry Committee, said that the double-digit increase in market sales revenue was mainly due to the stability of basic mobile devices, the simultaneous contribution of clients, and the incremental expansion brought about by dual-end interconnection.

Zhitongcaijing·07/30/2026 06:34:42
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The China Audiovisual and Digital Publishing Association released the “China Game Industry Report from January to June 2026” in Shanghai on the 30th. The report shows that in the first half of the year, the actual sales revenue of the domestic game market reached 18.45 billion yuan, up 12.17% year on year; the number of game users was 684 million, up 0.82% year on year. Zhang Yijun, the first vice chairman of the China Audiovisual and Digital Publishing Association and chairman of the Game Industry Committee, said that the double-digit increase in market sales revenue was mainly due to the stability of basic mobile devices, the simultaneous contribution of clients, and the incremental expansion brought about by dual-end interconnection.