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Huali Technology said at the performance briefing on September 15 that the game and amusement industry has long-term consumer attributes and is an offline experiential entertainment circuit. In the short term, the domestic industry is in an adjustment stage. Some chain stores with weak resilience to risks have been cleared, and the industry reshuffle is accelerating; in the medium to long term, demand for offline entertainment still has a foundation. As the operating capacity of high-quality stores improves and new products are launched with high efficiency, the industry still has structural opportunities. At the same time, demand for offline amusement in overseas markets is resilient. The company will continue to seize structural opportunities in the industry and overseas market needs, actively promote various business initiatives, and strive to improve operating fundamentals.

Zhitongcaijing·09/15/2026 12:09:04
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Huali Technology said at the performance briefing on September 15 that the game and amusement industry has long-term consumer attributes and is an offline experiential entertainment circuit. In the short term, the domestic industry is in an adjustment stage. Some chain stores with weak resilience to risks have been cleared, and the industry reshuffle is accelerating; in the medium to long term, demand for offline entertainment still has a foundation. As the operating capacity of high-quality stores improves and new products are launched with high efficiency, the industry still has structural opportunities. At the same time, demand for offline amusement in overseas markets is resilient. The company will continue to seize structural opportunities in the industry and overseas market needs, actively promote various business initiatives, and strive to improve operating fundamentals.